Godzilla (PS4) Review

THE SHORT VERSION I'm not sure if it'd be fair to call Godzilla a movie tie-in game, but it certainly feels like one. It's the kind of exercise in brand management designed to give the illusion of wish-fulfillment - "Wow, I get to play as Godzilla after watching him smash buildings for two hours? Awesome!" - and instead delivers an experience that admirably disappoints (I'll explain that odd dichotomy later). Godzilla is not the game I expected, nor was it the game I was hoping for. Other reviewers have already savaged it to kingdom come, but I don't feel as strongly as they do. It was definitely flawed, but in an endearing way, like a paperback novel scribed by a crayon-wielding Kindergartener. There have been worse attempts at monster-destruction simulators, and there have been better. Whether you'll want to play it or not depends heavily on that dichotomy I mentioned, which I'll endeavour to explain below. STORY You are Godzilla....