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The Surge (PS4) Review

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You may have noticed that my game reviews draw heavily on comparisons to past examples of other games. This isn't meant as a condemnation of quality or a signalling of the lack of originality in these newer experiences. When I say that Yooka-Laylee  is heavily reminiscent of Banjo-Kazooie  or that Little Nightmares  evokes Limbo , it's intended more to signpost that there is acknowledgement - and, in some cases, improvement - of previously published work in the game I'm reviewing. This notion has its limits, though. For instance, when I talk about The Surge it is almost impossible to do so without drawing a parallel to Dark Souls (a parallel which, it's worth noting, the producers set out to make ). That's not necessarily, in this case, a mark of quality. Where Dark Souls  was a tough-as-nails action-RPG set in an eldritch world bereft of cogent life and riddled with monsters the way Corrimal beach is riddled with bluebottle jellyfish, The Surge  ins...

Dark Souls III (PS4) In-Depth Review

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NOTE: This review compiles an experience of both the pre-release and final versions of Dark Souls III . The following section, concerning the pre-release was published on March 3rd 2016, and is reproduced here in its entirety. An updated section for the final version of the game follows at the end of this review. ---  PRE-RELEASE: THE SHORT VERSION 'I may be but small, but I shall die a colossus.' - Lord of Cinder. Dark Souls III is everything you could be wanting from a From Software game. It balances the tonal feel of the first game, the better player orientation of the second , and the faster combat of Bloodborne . It is, in every sense, a From Software "Best Of Gameplay", a number of excellent factors struck through with an enticing plot, sumptuous visuals and killer sound design. Sounds perfect, right? Well, maybe, but only if you're a certain kind of person. We'll get to that. STORY What little narrative is given at the outset is f...

Dark Souls III (PC) First Impressions

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DISCLAIMER: As this review is a First Impressions of a game that is still in development, there will be no */10 Geeks score at the end. There is also a slant towards the positive aspects and, unless otherwise stated, any mention of negative elements or bugs may be attributed to the game still being made. Some who wish to remain clean of any foreknowledge may also find MINOR SPOILERS in this review. -- If you'd asked me three years ago whether I'd be up for covering Dark Souls III , I'd've probably said no. By most accounts, the first game was both overwhelmingly difficult and known to lead to players literally snapping their controllers in half . But then my housemate birthday gifted it to me, and I found it pretty enjoyable in a maniacal, clearly-I-have-no-will-to-live kind of way. The second game , simultaneously improving on and mucking up elements of the first one, was also pretty great. I did like the greater emphasis on the main character, as well as th...

Dark Souls II: Scholar of the First Sin (PS4) Review

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I loved the first Dark Souls  because I was never very good at it. I'm one of the first to herald games that don't hold you by the hand for their runtime. I feel a lot of those Call of Duty or Uncharted -type spectacle-driven escapades not only make the experience only slightly above watching a movie, but they invariably detract from the higher brain functions games can and should tap into. Give me the choice between tapping buttons to imperiously shoot things monotonously or employing the upstairs thinking machine to sort out tactics when battling homicidal skeletons, and it's not choice at all. So even though it flayed me like a Greyjoy, I really dug Dark Souls . It was a complex, visually rich and mechanically challenging grind I was happy to consign myself to for several hours at a time. To be honest, I never possessed the masterful control over the monsters and environment many Let's Players developed through constant, blood-soaked repetition. I just liked...