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Mistborn: The Bands of Mourning - Review

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It's getting to the point where I almost can't write reviews about Brandon Sanderson's work anymore. Even the slightly riskier of his recent narrative ventures - like the experimental Legion: Skin Deep  - end up paying rich dividends, to say nothing of his thoroughly entertaining doorstopper material in The Stormlight Archive. There's only so many ways a reviewer can praise an author's work before it almost becomes a find-and-replace with the newer book's title on the old review. Like with last year's Shadows of Self , we've been spoiled with yet another exciting, layered, thought-provoking and just plain fun  entry in the Mistborn series. The Bands of Mourning  picks up six months after Shadows , with Wax still reeling from the last book's devastating emotional gut punch. He's yanked from his attempted convalescence by the kandra, who've discovered the possible whereabouts of the most powerful weapon in Mistborn history - the titular Band...

Mistborn: Shadows of Self - Review

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If there's one thing Brandon Sanderson is a master of, it's world-building. If there's a second thing, it's genre-mashing. If there's a third, it's probably something obscure, like mini-golfing or cake decorating. Picking up a year after where The Alloy of Law left off, Shadows of Self  continues fleshing out the wild west-styled world of Mistborn, centuries after the climax of the original trilogy. It's the same kind of 'swallow metal and gain superpowers' schtick, but alongside bowler hats, carriages and magic-aided revolvers. Kinda like that awesomely terrible Wild Wild West  film with Will Smith, except the giant metal spider is replaced by people in evening wear who can fly and slow time. So, y'know, better. Nobleman and part-time law enforcer Waxillium Ladrian has a problem; namely, his uncle, who's secretly the head of an evil crime syndicate controlling the city of Elendel in the middle of a protracted period of civil unrest. Whi...