Bandai Namco Roundup, Part 2 (Project CARS, Natural Doctrine, Lara Croft: Temple of Osiris)
Continuing from Part 1 , here’s the rest of the schweet schtuff I got my hands on at Bandai Namco: Project CARS PC, Xbox One, PS4 - November 2014 Wii U - 2015 The best way of summarising the crowd-funded Project CARS is that it is to racing games what Dark Souls is to fantasy games. No perceivable story – not that it needs one – but whoa-on-a-stick is there a ton of customisation, tracks, cars, difficulty settings, AI settings and weather presets. You could probably drive a go-kart around Bathurst’s Mt Panorama on high difficulty against overly-aggressive AI competitors, with realistic tyre-ruining sand and an encroaching rainstorm, given the amount of flexibility there is in the gameplay setup. Actually, that’s exactly what we did do. Mt Panorama. In go-karts. With rain coming. While I can definitely recommend Project CARS for driving enthusiasts, particularly those who were unimpressed by recent Forza and Gran Turismo offerings, the on...